Most of the times when a new game in a long series of games is released, I shrug my shoulders and wonder what all the fuss is all about. The thing is that these new parts in series that were started by a brilliant original mostly don't add anything new. Or at least, they don't add anything new that makes you relive the wonder and excitement that the original game brought you. The Project Gotham Series is different. When the latest installment dropped on my desk, I had to resist an urge to rip a few weeks worth of appointments out of my agenda, just so I could make sure that all the time I had free would be spent with the new racing game from Bizarre Creations. Sure, I hadn't been that excited about Project Gotham Racing 3, which was competent but missed that certain something that MSR and PGR 2 had, but I was certain that this time, with a less tight deadline, Bizarre would have been able to come up with something that would eat away my time without remorse. And boy, was I right!
Actually, the title of this article is not really correct. I'm planning to write first impressions of racing games when I have played about a game for a couple of hours, so that they really are my first impressions and not impressions that have already been shaped by numerous nights of playing. The thing is, though, that even though I have already played the game for about 30 hours, it still feels like I have only scraped the tip off of the iceberg. This game is so immensely huge, that even without playing the game online, you can literally spend weeks and weeks (maybe even months) discovering all the circuits and cars, and really getting to grips with all the different gamemodes. And since this game is so amazingly well made, and just so much fun to play, and the urge to do well is so high, I find myself restarting races over and over again, just to make sure I get as high a score as possible.